Downhill and hill-climb racers
Add a gradient to a road and the car's behaviour changes. Uphill sections demand power and traction. Downhill sections add speed without a throttle, and the brakes start to work harder than usual.
What a slope does to a car
- Weight transfer. Going uphill moves weight to the rear, which can lift the front end. Going downhill moves it forward and can overload the front tyres.
- Momentum. A downhill stretch lets speed build quickly. Brake before the steep part, not on it.
- Crests. A car can leave the ground at the top of a hill. Landing with the wheels straight keeps it stable.
Hill-climb games
Hill Climb Racing from Fingersoft was first released for Android on 22 September 2012. It is a 2D physics-based game on hilly terrain. The player has only gas and brake controls, drives as far as possible and manages a limited fuel supply that is refilled by collecting gas cans or batteries on the course.
Open worlds with real terrain
The original Test Drive Unlimited (Eden Games, Atari; 2006) modelled roads on satellite images of Oʻahu, with more than 1,000 miles of roads and terrain that includes rain forests, mountains, sandy beaches and urban areas.
Technique
- On steep descents, use a lower gear so engine braking takes some load off the brakes.
- In 2D physics games, gas and brake often also tilt the vehicle in the air. A light touch controls the landing angle.
- Keep the throttle smooth on climbs. Wheelspin loses momentum.
- Look over the crest and plan the next section before you reach the top.