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Racing game genres guide

Racing games sit on a spectrum. At one end the car forgives almost anything and the fun is speed. At the other, the car behaves like its real counterpart and the fun is precision.

The spectrum

  • Arcade. Forgiving handling, strong grip, quick restarts and big boosts. Items and stunts are common. Examples include the kart racers and the one-button drift games.
  • In between. Realistic car behaviour with generous assists, so a gamepad is comfortable. Many open-world and career-based games sit here.
  • Simulation. Detailed tyre and weight behaviour, with assists optional. Racing simulators model tyre grip and weight closely, so gentle inputs matter.

Styles of racing

Drift racing

Sliding for points, boosts or timing.

Read the guide

Winter and off-road

Rally and loose-surface driving.

Read the guide

Time attack

Beat your own best time, race a ghost.

Read the guide

Combat and kart

Items, takedowns and derby.

Read the guide

Physics-based

Damage and weight come from a simulation.

Read the guide

Anti-gravity

Hover craft and loops.

Read the guide

Endless and arcade

How far can you go.

Read the guide

Downhill and hill climb

Gradient and momentum.

Read the guide

Structure of the game

  • Career. A path of events that unlock cars and tracks.
  • Open world. A large map to drive across, with races as markers. Examples include the Forza Horizon and Test Drive Unlimited games.
  • Single events. Pick a track and a car, race, and leave.
  • Online. Races against other people, sometimes with seasons and rankings.

Choosing where to start

If you are new to racing games, try an arcade-style game first and then move toward realistic handling as you learn the vocabulary. The getting started guide covers the basics, and the glossary explains the terms.